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Search results

  1. bulbasaur

    Attacks and Abilities Guide

    But that's three actions wasted.
  2. bulbasaur

    Attacks and Abilities Guide

    Could Uproar disrupt a Chill to a significant degree?
  3. bulbasaur

    Attacks and Abilities Guide

    Do substitutes benefit from items' effects?
  4. bulbasaur

    Attacks and Abilities Guide

    So would it count as a conditional if it didn't take an action?
  5. bulbasaur

    Attacks and Abilities Guide

    Would intercepting an attack directed at a teammate take an action? If so, would it count as a conditional?
  6. bulbasaur

    Attacks and Abilities Guide

    Endeavour's description implies that if the user started out with 100 health, for example, lost 60 health, used Restore, and then lost an additional 20 health, then it would lower the opponent's health by 80, no matter what the opponent's health was or how much Restore restored. Is this intentional?
  7. bulbasaur

    Attacks and Abilities Guide

    Would Switcheroo work if either Pokémon lacks an item?
  8. bulbasaur

    Attacks and Abilities Guide

    Huh, Bulbapedia and Veekun say otherwise.
  9. bulbasaur

    Attacks and Abilities Guide

    The description of Counter implies that it will reflect only attacks during the action, and only if the user is faster than the opponent. However, in the games, it reflects the last physical attack, whether it was this turn or a hundred turns before. What is the standard way of dealing with this...
  10. bulbasaur

    Attacks and Abilities Guide

    If a Pokémon with Anticipation is hit with a 2xSE attack, does it get a 6% damage reduction, the usual 3%, or none at all?
  11. bulbasaur

    Attacks and Abilities Guide

    http://forums.dragonflycave.com/showpost.php?p=509587&postcount=446 http://forums.dragonflycave.com/showpost.php?p=509696&postcount=447 http://forums.dragonflycave.com/showpost.php?p=511262&postcount=453 ?
  12. bulbasaur

    Attacks and Abilities Guide

    Nope.
  13. bulbasaur

    Attacks and Abilities Guide

    No; at least, that's how the games do it and how I reffed it.
  14. bulbasaur

    Attacks and Abilities Guide

    Would arena damage prevent a Focus Punch from successfully being executed?
  15. bulbasaur

    Attacks and Abilities Guide

    And if you got rid of the choice scarf and had unburden, you'd have 160 x 2 = 320; + 6 * 20 = 440; x 2 = 880, which would be 45 clones.
  16. bulbasaur

    Attacks and Abilities Guide

    Unburden would not come into effect because of the choice scarf.
  17. bulbasaur

    Attacks and Abilities Guide

    Can Spikes be set up more than once to inflict extra damage, like in the games? If so, can Stealth Rock do the same?
  18. bulbasaur

    Attacks and Abilities Guide

    42%, I think: Minimize increases evasion by 2 stages.
  19. bulbasaur

    Attacks and Abilities Guide

    Would attacks that involve mental intrusion (Psychic, Extrasensory, etc.) ignore Double Teamclones? Also, since Lucario can apparently see the Aura, would it ignore Double Team clones?
  20. bulbasaur

    Attacks and Abilities Guide

    Would a Pokémon with Run Away stand a better chance at dodging attacks (if it is commanded to do so) while asleep?
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